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Abeona Skyrim Guide Now Available To Help Players Level Up Fast and Dominate Skyrim Game(0)
Now in its fifth installment, The Elder Scrolls V: Skyrim game is developed and produced by Bethesda. It was released last November, 2011. The story takes place at Skyrim, which is a part of the Tamriel continent. After the first 48 hours of release, the game sold 3 million+ copies worldwide (source:http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/). This signified that many players are interested in this game. Many players are not skillful enough in playing and leveling up their characters. A new Skyrim guide, Abeona guide, is now available to help Skyrim players master the game. Abeona Skyrim Guide, with more details at abeonaskyrimguide.org, is a complete guide available for players who want to boost their characters in the game. This guide features different tips and tricks on how to manage leveling as soon as possible. With the proper handling and guidance of the characters, a player can be on top of the game fast. Abeona guide was created to ease the tension and fulfill the unanswered questions of Skyrim gamers. This guide contains comprehensive walkthroughs of Skyrim because Tamriel is a complicated place. Getting lost is normal and many players need a guide that will help them in the adventures, quests and missions. Here are the features of Abeona Skyrim guide: Abeona Skyrim guide also offers a 60-day money-back guarantee. If a player gets this guide, and is not satisfied, then that player can request a refund easily. For more details about Abeona Skyrim, go to abeonaskyrimguide.org. |
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BoneCraft Development Kit to be Released(0) D-Dub Software announced today that they are beginning work on a Development Kit for BoneCraft, their sexy, hilarious new Sci-Fi/Fantasy parody game. BoneCraft, which was released January 12, is the second release from the studio that brought you the risquè action-adventure parody BoneTown. The first-person hack-and-slash shooter game allows the player to finally go all the way with some of the sexiest creatures in the galaxy. The game follows Captain Fort Worth and his crew of Space Wranglers through encounters with naughty elves and racy robots, battles with Orc hoardes, and much more. Legendary voice actor Neil Kaplan, who has voiced such iconic characters as Tychus from StarCraft II and Optimus Prime in the Transformers series, plays Captain Fort Worth. The BoneCraft Development Kit’s initial release will include all of the script code used to create BoneCraft. With it, modders will be able to change many aspects of the game, like characters, missions, weapons, etc. Modders will also be able to create custom games they can share with the community, using assets from both BoneCraft and BoneTown. The release will also include a few simple tutorials on things like the World Editor, creating Characters, Fighting, Sex and how to make Missions. After the initial release, D-Dub will take community feedback into account to complete the documentation and additional features. Though there is no official release date for the Development Kit, D-Dub hopes to launch it as soon as possible, and will continue to post updates on progress at http://www.d-dub.com BoneCraft is currently available for the PC. Visit http://www.d-dub.com to purchase or to learn more about BoneCraft and BoneTown and view trailers, screenshots and wallpapers. |
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MineCon Offers First Look at “Minecraft” for Xbox 360(0) Fans of Mojang studio’s indie game phenomenon, “Minecraft,” will gather at the Mandalay Bay Hotel & Casino in Las Vegas, Nev., on Nov. 18 – 19 for the first ever MineCon fan event, sponsored in part by Microsoft. MineCon attendees will have the opportunity to play “Minecraft” on Xbox 360® before it is publically available in Spring 2012. In addition, MineCon will mark the official launch of the PC version of “Minecraft”. Reaching close to four million unit sales during its Alpha and Beta phases, “Minecraft” is one of the best-selling PC games in history. “The infinite possibilities in ‘Minecraft’ just got bigger, and we are very happy with the development of ‘Minecraft’ for Xbox 360,” said Mojang lead designer Markus “Notch” Persson. “We want to keep the core experience of the original PC version intact, while ensuring the game fits its new platform. We’re thrilled MineCon attendees will be the first to experience it – months ahead of its planned release date.” MineCon is the first fan convention dedicated to “Minecraft.” Thousands of attendees will participate in planned events and activities, including a keynote address by Persson, during which the full version of the PC game will officially launch. Fans will also attend breakout sessions dedicated to game strategy; participate in costume contests; and visit an exhibit hall, a developer theater and more. Microsoft is a presenting sponsor for MineCon and will participate in the preview of the Xbox 360 version of “Minecraft.” which will also be supported by Kinect next year. “We appreciate working with Microsoft to create a memorable event for ‘Minecraft’ fans, especially against the backdrop of the entertainment capital of the world, Las Vegas,” said Carl Manneh, Mojang’s managing director. “It’s going to be a great celebration of everything ‘Minecraft.’” |
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Happy Cloud and Playrix Bring Casual Games to the Cloud(0) Today, Happy Cloud, Inc., the leading provider of cloud-based on demand video game digital distribution technology, and Playrix® Entertainment, a top-tier casual games developer and publisher of such titles as Fishdom™, 4 Elements™, Call of Atlantis™ and others, announced that they are partnering to bring Playrix’s casual games library to Happy Cloud’s on demand game distribution platform. Happy Cloud’s technology virtually eliminates the need to wait for download and installation on Playrix’s titles, creating a frictionless try-to-buy experience that allows users to pick up and play. “Casual game makers used to face a tradeoff between rich graphical experiences, which make the game bulky and slow down delivery, and easy accessibility. Happy Cloud is demonstrating that you can have both,” explains Eric Gastfriend, VP and GM of Happy Cloud. “With Happy Cloud, it only takes a few seconds to start playing Royal Envoy™, which is a 200 MB game. This is going to enable casual game developers to imagine a new class of casual games where simple, addictive play mechanics are enhanced and differentiated with richly detailed 3D worlds.” Today, five Playrix titles will be unveiled on Happy Cloud’s digital game store at http://www.thehappycloud.com: Royal Envoy™ Collector’s Edition, 4 Elements™, Fishdom™ 2 Premium Edition, Call of Atlantis™, and Gardenscapes™. Happy Cloud works by buffering a small part of the game on the user’s hard drive before starting the game, and then using intelligent branching and caching algorithms to deliver the game content from the cloud as it is played, similar to video streaming technology. Games are pre-installed and pre-packaged on the cloud, eliminating the need for installation on the user’s end. “We’re excited about offering our titles on new platforms and new technologies to reach new audiences,” says Igor Bukhman, Co-founder & President, Products at Playrix. “We’re impressed with the Happy Cloud experience on our games and we think our customers will be, too.” The five Playrix titles on Happy Cloud’s website will be offered on sale at 30-50% off until the end of the week. Happy Cloud and Playrix invite users to try out the on demand experience with free demos offered at http://www.thehappycloud.com. On Sale at The Happy Cloud Until 8/20: |
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Nintendo 3DS Gets 3D Video Recording, Two New Mario Games And A New Colour For Christmas(0) This November, a new system update for the portable Nintendo 3DS™ system will enable owners to capture 3D video footage. People will be able to record and view moments from birthday parties, football games and holiday events or create their own original 3D productions and show them to others in 3D, all without the need for special glasses. The system update will also provide new experiences for people who have conquered all the StreetPass™ challenges in StreetPass Mii Plaza™. Also this holiday season will see the launch of two Mario™ games – one platformer – Super Mario™ 3D Land™ and one racer – Mario Kart™ 7 for Nintendo 3DS and, to celebrate the sale of more than one million* Nintendo 3DS systems across Europe, a new metallic red Nintendo 3DS will launch in Europe on 30th September. Super Mario™ 3D Land™ makes its debut in Europe on Nintendo 3DS on 18th November. In this first-ever true 3D Mario platforming adventure, players can scout levels and find secrets before they play using the built-in gyro sensor feature of the Nintendo 3DS system. The game will feature propeller blocks and will have StreetPass functionality. Mario Kart™ 7 will be available on 2nd December and will include a new optional first-person driving mode that is controlled using the gyro sensor. The game also introduces new playable characters like Lakitu and Metal Mario, and a tricks system like the one in Mario Kart ™ Wii . More details about both games will be announced in the future. Looking Ahead to 2012 Also in 2012, Nintendo 3DS owners will be able to enjoy a new 3D installment in the Animal Crossing™ franchise. This version will include a number of options for players not available in previous versions. These include the ability to become the head of the village and boost its development, a way to install certain items in the village to make its characteristics more personalized for each player and the ability to view homes of other players who are tagged through StreetPass connections. In 2012, Nintendo 3DS fans will also see the arrival of new games in the Luigi’s Mansion™ and Paper Mario™ franchises and Kid Icarus™: Uprising for Nintendo 3DS. Nintendo is also in the process of developing 3D Kid Icarus animations that will be made available free of charge via the Nintendo Video™ service to Nintendo 3DS owners worldwide. Remember that Nintendo 3DS features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.co.uk.
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Gameloft Delivers its HD Games to “Sony Tablet”(0) Gameloft, a leading global publisher of digital and social games, is thrilled to announce a line-up of cutting-edge video games that have been optimized for, and will be directly accessible on Sony’s upcoming tablets: Asphalt 6: Adrenaline HD, N.O.V.A. 2 - Near Orbit Vanguard Alliance HD, Real Soccer 2011 HD, Spider-Man: Total Mayhem HD, and Green Farm HD. “The convergence of high performance, a stunning display, and the focus on a networked device provided by “Sony Tablet” devices perfectly complements Gameloft’s high quality games and online multiplayer functionality,” said Gonzague de Vallois, Senior Vice President Publishing, Gameloft. “The high impact of the “Sony Tablet S’s” large display along with the unique dual screen configuration of the “Sony Tablet P” truly enhances the overall entertainment value of the gaming experience.” “We are extremely pleased to offer our customers access to Gameloft’s exciting entertainment contents through “Sony Tablet”” said Makoto Ishii, General Manager, Product Planning Dept. No.2, Business Planning and Strategy Div., VAIO & Mobile Business Group Sony Corporation. “I’m convinced they will enrich the user experience of our upcoming tablets.” |
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Skiller Introduces a True Cross Platform Multiplayer Game-play in Mobile Games(0) Skiller, a leading provider of social mobile gaming platforms, has managed to overcome the challenging task of developing a multiplayer platform, and released a cross platform SDK, which simplifies the development and creates a true multi-player & social game experience. “Developing a real multiplayer experience in the mobile world is not a trivial task” said Nir Orpaz – Skiller’s CEO, “Unlike stationary networks and PCs, mobile devices do not necessarily carry a unique IP address, and mobile devices which are not in proximity (Ethernet/Bluetooth) cannot connect and interact with each other”
In order to enable a true multiplayer gaming experience, Skiller’s SDK accomplishes four major challenges every game developer faces: real multiplayer games algorithms, server side logic, hardware backbone, maintenance, and resource scalability.
“Today, many mobile devices include local-area connectivity capabilities in the form of Bluetooth wireless technology or local Wi-Fi. Some games have based their multiplayer functionality on these technologies, only to find out that when it comes to true and global multiplayer experience, those methods fall short.” said Michael Lieberman, Skiller’s CTO. “The aforementioned connections only allow people within a limited distance or a local network to play with each other, which in turn, significantly decrease the number of online game opponents and limits social network growth”. Skiller provides a social-centric gaming platform where developers can leverage its wide network of global partners and enable multiplayer over 3G as well as Wi-Fi connectivity. Skiller platform encourages gamers to play more and socialize more, which in turn, leads to improved monetization and serves as a viral incentive to bring more gamers on board. From a developer perspective, the Skiller platform provides a one-stop access to building seamless cross-platform multiplayer gaming services. The Skiller platform is popular among smart-phone as well as feature-phones users. Skiller provides a social & multiplayer SDK for feature phones which are based on J2ME and supports Symbian OS and BlackBerry. Recently Skiller added support for Android and Windows Phone 7 OS, thereby transforming into a true cross-platform gaming service. To know more about Skiller and how you can use the Skiller SDK to build multiplayer games on leading mobile platforms, visit http://www.skiller-games.com/Developers.aspx |
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Fruit Ninja Slices Its Way Into FunChat(0)
FunMobility (http://www.funmobility.com), a leading mobile social entertainment company, announced a content partnership today with Australia-based game developer, Halfbrick Studios (http://www.halfbrick.com), the creators of the wildly popular, worldwide smash hit app, Fruit Ninja. FunChat users can now chat with a wide variety of Fruit Ninja themed chat bubbles sporting sliced and diced pineapples, watermelons and strawberries, or the famous Fruit Ninja Sensei character as their primary avatar.
“Fruit Ninja is one of the overall best-selling paid apps on the market, and has quickly created a legacy in the mobile gaming community with over 35 million downloads to date,” said Adam Lavine, CEO of FunMobility. “The FunChat and Fruit Ninja brand partnership allows our users to cross connect their love of the globally popular Fruit Ninja game and its characters, and blend them into their visual chatting and HTML5 multiplayer gaming experience on FunChat which creates new awareness, distribution and revenue opportunities for both companies.” FunChat is the world’s first cross-platform app that combines chat, multiplayer HTML5 gaming, pranking, virtual goods, virtual currency, rewards and achievements into one application. The Fruit Ninja chat bubbles and avatars are priced between 5000 and 10,000 FunGold™ coins, or around $.50 to $1.00 each. FunChat users spend nearly one hour per day in-app, and since its launch in mid-June 2011, FunChat users have sent over 2.5 million messages to date, and over 30 million FunGold™ coins have been awarded. Shainiel Deo, CEO and founder of Halfbrick Studios stated, “We view the integration of the Fruit Ninja content into the FunChat app as another brand extension and place where our fans can interact and communicate with Fruit Ninja-themed chat bubbles and avatars in a playful, fun way.” The Fruit Ninja avatars are available within the FunChat application for iPhone, iPod Touch, iPad and Android devices, and FunChat is available as a free download on the Apple App Store and the Google Android Market. Follow @FunChat on Twitter, like us on Facebook, and get your ‘Chattitude’ on today with a cool Fruit Ninja avatar or chat bubble at http://www.funchat.com! |
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Building a Social Game? There’s an App for That(0)
Roar Engine’s co-Founder and CEO, Clint Walker, publicly demonstrated the power of version 2.0 of its social game building platform for the first time by flying a Little Pet Monster to the moon, winning the MobileBeat2011 startup competition in the infrastructure/services category. An entire social game back end, powerful enough to scale to millions of users, was built in less than 4 minutes and 10 API calls, live on stage in front of a packed crowd at San Francisco’s The Palace Hotel.
“We’re super excited to win MobileBeat2011’s services/infrastructure startup competition against some pretty amazing competition,” said CEO Clint Walker. “This is the first time Roar 2.0 has been publicly demonstrated. All of the learning we’ve done since we launched our first beta in October 2010 has made Roar even more powerful and easy to use. It means game developers focus on what they’re good at – making fun games – while we manage the backend.” Roar Engine provides an HTML5 web app that enables game designers to rapidly prototype and deploy social game mechanics. The app connects to Roar Engine via a configuration API that can be used to incorporate Roar into existing development workflows. San Carlos based developer, Hive Media recently launched Discovery Channel’s Deadliest Catch: The Social Game on Roar Engine 2.0. Brian Laing, CEO of Hive Media, said, “We work with the top entertainment properties to allow their fans to extend their engagement and live the shows they love via Facebook, iPad and mobile devices. So we need a robust, scalable, cross-platform social game back end that we can configure fast and then plug into any front-end. Roar Engine really is the only service out there that provides all of the server level features you need to create a hit social game.” Games connect to Roar engine via a web API so developers can create games using any development tool for any platform that communicates with the open web. For example, Objective C for iOS, Java for Android, HTML5, Unity or Flash for the browser. Live games are managed from Roar Engine’s analytics dashboard. It provides a constant flow of high level metrics on key performance indicators such as change in users, engagement and revenue. Roar’s reporting tool allows developers to drill down into detailed data on exactly how players are interacting with games and measure the effects of changes to the game model on user behavior. As well as gearing up for the public release of version 2.0, Roar Engine is working on a new game with an iOS developer with a string of number 1 hits. Clint Walker said: “Roar Engine lets developers get to market fast, makes managing a game easier and removes the need to have a server team keeping the game live as it scales. It simply makes economic sense for mobile game developers to use server technology that’s proven and ready today.” |
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Firm Launches Popular Fantasy Draft Software for 2011(0)
Fantasy Football Starters announced today it has released the 2011 update of its fantasy football Draft Analyzer. The tool — one of the website’s javascript:void(0);Power Analyzer products — helps users create powerful, custom fantasy football cheat sheets based on individual scoring systems and real-time data analysis.
“Our fantasy football software product line, including our Draft Analyzer, is far superior to any fantasy magazines out there,” says Russ Bliss, the company’s NFL analyst, who has also hosted a fantasy football radio show in Phoenix since 1997. “I was recently reading a magazine where they were projecting stats for the free agent players. How can you predict stats with any degree of accuracy when you don’t know where that player is going to end up playing?” The FFS Draft Analyzer uses historical performance, player/team statistics and forward-projecting stats such as those derived from each NFL team’s run-to-pass ratios, to calculate projections for each and every player. Those individual player values can then be used to create customized fantasy football cheat sheets for each position via the two most popular methods for preparing for a fantasy football draft: Tiering and Value Based Draft systems. “Sure, a player’s individual talents are part of what makes his fantasy value, but it’s not everything,” Bliss explains. “There’s also the supporting cast of players around him, the team’s strength of schedule, and the offensive system that a player plays in. The combination of these things is what makes our Draft Analyzer product so accurate.” Last year, the Draft Analyzer earned a finalist award from the Fantasy Sports Trade Association for the accuracy of its 2010 fantasy football projections. The contest, held in conjunction with Fantasy Football Librarian and The Most Credible, analyzed fantasy football projections and position rankings from more than 20 competing fantasy websites. When all the final tabulations were made, the Draft Analyzer delivered most accurate pre-season projections and position rankings based on software analysis. No other fantasy draft software ranked higher. New for Draft Analyzer users in 2011 is the ability to not just see the player rankings, but also the total predicted stats for each player. In addition, FFS has created a “player card” for every NFL player showing his predicted stats each week of the season and a graph showing his projections so users can easily see what weeks he has his strongest and weakest match-ups. “We are always looking for ways to improve our fantasy football software,” says Bliss. “When the NFL and players reach an agreement and the 2011 season begins in earnest, we’ll be ready.” In addition to the Draft Analyzer, the company offers a suite of Power Analyzer products, including: –Personalized Weekly Fantasy Football Projections: personalized for each fantasy football roster, including NFL player stat predictions, updated 24/7. –SMART Alerts: Personalized player email/SMS alerts on sleepers to draft, players to pick-up (or avoid) starting in season, due to last minute game time decisions. –Mobile Line-up Analyzer: On-demand predictions from customers’ mobile phones on any of your fantasy football rosters, anytime/anywhere. –NFL Game Predictions: Weekly game predictions on each and every NFL game throughout the entire NFL season. |
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